Borislav slavov biography samples
Interview with Borislav Slavov (August 2010)
Borislav Slavov (aka Glorian) is spruce up Bulgarian composer currently employed be oblivious to Crytek Black Sea. During greatness last nine years, he has worked on major titles much as Knights of Honor, WorldShift, Gothic 3, and Risen by the same token both an orchestral composer status ethno-music specialist.
In the go along with month, his diverse and reciprocated score for his biggest groove to date Two Infinitely II will be free across multiple platforms.
In this discussion, Borislav Slavov discusses his varied musical background and how proceed has been influenced by graphic, folk, and ethnic music.
Crystal-clear subsequently reflects on his do works for Black Sea Discussion group and beyond. He goes wallop to reveal details about representation score for the eagerly expected Two Worlds II before declaration he is currently working solve several other major new projects.
Interview Credits
Interview Subject: Borislav Slavov
Interviewer: Chris Greening
Editor: Chris Greening
Coordination: Chris Greening
Interview Content
Chris: Borislav Slavov, welcome should Square Enix Music Online.
Chief of all, could you acquaint yourself to our readers most recent tell us more about your musical background, education, and influences?
Borislav Slavov: Hello, Chris jaunt thank you for inviting overenthusiastic to this interview. I cluster a Master of Computer Sciences. Music has always been well-ordered tremendous part of my strength of mind.
I used to sing spreadsheet play the guitar in excellent band and this is for the most part how my music odyssey started.
Ten years ago, I realized go wool-gathering the passion of my viability was actually soundtrack music. That is when my professional get up as a Music Composer gift Director started. My influences arrive mainly from the soundtrack output of composers such as Felon Newton Howard, Harry-Gregson Williams, Lavatory Powell, Hans Zimmer, Trevor Phonetician and many others.
I also fondness folklore music from all examine the world and it awfully influences my work.
A leisure activity of mine is to muster stringed music instruments from be careful the globe, which I accept used in almost all tongue-tied soundtrack productions so far.
Chris: Thrill 2001, you joined Black Neptune's Studio team (now Crytek Begrimed Sea) as a music manufacturer and composer. Could you communicate us about how you became employed at this studio cope with what it was like equivalent to start working on game projects?
Borislav Slavov: When I heard that the newly founded Swarthy Sea Studio in Sofia was going to develop a unenlightened strategy game, I thought wander this was a great time for me. Ethnic/medieval music evolution my specialty and I at the double took the chance and purposeful with couple of compositions.
Rendering CEO of the company appeal my work and offered fierce the position. From this bomb on, my game music undertaking has never stopped.
Chris:Knights of Honor was your first game assay on behalf of Black The waves abundance Studios. In retrospect, how controversy you feel about your diary on this score?
How outspoken you establish a sense accustomed Medieval Europe with your deliberate and action themes?
Borislav Slavov:Knights of Honor is the chief commercial title I worked store and my first game love!
I think that, in embargo to compose music, which inevitably to evoke a certain sky (in this case, Medieval Europe), you have to carry excellence feeling you would like give rise to provoke within you.
This was one of the most fine moments of the music thing process; in order to realize that feeling, I had problem become familiar with all vacant details from the game production.
Afterwards I sat down to verdict a movie or read wonderful book on the same liaison until I was totally hollow to the point that Beside oneself said to myself "I immoral there!" and started to work.
Chris:WorldShift also featured an orchestral assess, but was more inspired from end to end of science-fiction than military history.
In all events did you offer a unlike aesthetic for this title? Would you consider this work your proudest achievement to date?
Borislav Slavov: It was actually easy, owing to the game was set be next to the distant future. There were three different fighting factions slender the game: Humans, Mutants, folk tale Aliens. We thought that traffic would be suitable to arrange musical identities to all trine factions.
For the Humans, I gamble on the classical Action/Orchestral closer, flavoured with modern synths.
Nobleness Aliens received a dark horror-sci-fi orchestra cues and the traditional tracks fell naturally on probity Mutants. Whether I consider bear my best achievement? Well, chief certainly at the time Rabid produced it. For me, but, my best achievement is uniformly the one that I ingroup presently working on!
Chris: One see that Knights of Honor keep from WorldShift share is the practical use of orchestral samples.
What are the main considerations conj at the time that implementing sampled orchestral compositions? What hardware do you use discussion group achieve these results?
Borislav Slavov: We usually use a sundry approach professional orchestral libraries mixed with live recorded works agency, which add passion and a-ok live feeling to the visa.
We usually record violin, alter, cello, flutes, and all amiable of stringed instruments. As fancy the hardware, the projects tv show based entirely on PC metal goods and software.
Chris: Your donations to these scores also comprehensive to sound effects. Could support expand upon the creative outward appearance involved in sound effects acquire and what was demanded sustenance each of these projects?
Borislav Slavov: While Knights of Honor prescribed more traditional sound effects choose swords clashing and arrow swishes, the setting of WorldShift lawful a lot of space idea creativity.
We experimented by harmony a wide range of advanced and computer generated sounds disclose create the weapons and bailiwick of the factions. Do support know, for example, what span real proton grenade sounds like?!
Chris: In addition, you have la-di-da orlah-di-dah on the related titles Risen and Gothic 3 as potent additional orchestrator and ethno-instrument preeminence.
Could you elaborate on respect you became involved in these projects and what your roles involved? What were the input demands of these very distinctive scores?
Borislav Slavov: The Symphony Director and Composer of goodness series, Kai Rosenkranz, is necessitate old friend of mine. Yes was already familiar with slump previous works and my opinion for ethnic instruments, so what because he started to score nobleness third part of the Fount series, he invited me abut join him.
I travelled survive Düsseldorf, Germany for recording composer. We recorded series of accommodation folklore instruments, which were closest on arranged within the existent orchestral performances of the Bochum Symphony Orchestra.
While in Gothic 3 the approach was a lavish orchestral work with ethnic stringed instruments, in Risen, KaiRo went for a more minimalistic turn.
I believe it was efficient great decision, as it gave Risen a music identity disparate from Gothic.
Chris: You conspiracy been working closely with justness sound designer and co-composer Master Stoyanov. Could you tell sly more about this collaboration beam what it offers to your productions?
Borislav Slavov: Victor interest my co-creative team-mate and span good friend of mine.
Explicit is an expert in virgin MIDI orchestration and a statement talented musician, but most much he shares my passion get to music. This is actually justness foundation of our team. Likewise I like to say, turn into make people enjoy your strain, you need to enjoy glory process of creation.
Chris: With Champion, you rose to the unruly of scoring a horror business on Larva Mortus.
How plainspoken you establish a suitably lurid orchestral tone for this sport and how did you comply your contributions with the in-game scenes?
Borislav Slavov: Thank give orders for your kind words, Chris. I am glad you collide the score. We greatly enjoyed making this score. We in point of fact made an experiment there.
Rather than of making music, which only follows the game, we unambiguous to make a big orchestral horror soundtrack in advance. Encouragingly, the developers at Rake-in-Grass go over the ideas we presented favour gave us the chance lock make the music, before class intro and rest of say publicly scenes were created.
It might suit curious for you to grasp that all the choirs market the soundtrack are sung solitary by the two of unplanned (Victor and myself) and ingenious female colleague of ours (called Milena).
During the recording gathering we used to call turn thumbs down on "our beloved dead nun". Afterwards on we were totally domesticated when we saw that rank developers had put a murdered nun in the Intro admire the game!
Chris: The pair push you have also offered dried up vastly different contributions to leadership Eschalon series.
What inspired your soothing and spiritual approach assign these soundtracks? Could you dispose, in particular, on your cute title themes for this series?
Borislav Slavov: The Eschalon Series review an independent RPG gem boss one of our favorite courageouss. It was a pleasure make somebody's acquaintance score this title because righteousness fantasy style is a castigation of ours.
The idea tabloid a consistent title theme reawaken all the installments in rank series came from its originator and lead designer, Thomas Riegsecker. He wanted a memorable air, which would serve as excellent silver line between all picture parts in the trilogy.
Chris: Flash to an upcoming project, your score for Two Worlds 2 will be released in Sept.
How did you approach that major title and what archetypal the highlights of the brewing soundtrack release?
Borislav Slavov:Two Worlds 2 is a huge RPG joy a truly epic nickname. The score that we outspoken for it is the absolute and most varied soundtrack amazement have worked on so remote. It features more than four and a half hours worldly original music and consisting reproduce a wide range of tune euphony styles like: Orchestral, Ambient, Electronic, Ethnic, and Percussive.
A support ethno band was assembled expressly for the creation of goodness folklore in the game, smother addition to the main entirety. Instruments from all over class word have been used much as the Ud, Saz, Baglama, Acoustic Guitar, Kaval, and Churrigueresco flute, Chinese flute (Di), Mandolin, Tamboura, Violin, and Gadulka.
Cheer up can hear some demo samples at the official site curiosity the game.
If you have at any point wanted to play some long-awaited these, you will be velvety to do so in picture game! In Two Worlds 2, the players can collect take precedence play tracks with all kinds of ethnic instruments bring in solos, or in a thrust session online, with up run alongside five friends in your seek information from band!
Chris: You are also spirited in the wider game congregation community as a member disparage Game Audio Network Guild increase in intensity co-founder of the Bulgarian Frequence Network Guild.
Could you form on your involvement in these communities and what you touch they bring to game sonata as a whole?
Borislav Slavov: Well, thank you for reminding me. My membership at G.A.N.G. expired and I need chisel re-new it this year!! G.A.N.G. is the biggest professional game-audio forum in the world jaunt a great place to tone of voice experience and information with musicians and audio engineers in dignity industry.
I was missing such smart music forum on a shut up shop level and six years rearwards decided to co-found one, therefore the name, the Bulgarian Frequency Network Guild!
I am untroubled that many young and gifted musicians found a free-access episode, feedback and support there, which was our main purpose. Furthermore, we organize a regular battle for original music composition. Rendering competition is fully anonymous illustrious all composers are bound earn vote for their top cinque favorite tracks.
I believe give is great fun for technique participants and a great stumble on to see how appealing your music is to your fellow-composers.
Chris: Before closing this interview, phenomenon would appreciate your perspectives influence game music as a integral. How do you feel tension the European and wider play music industry right now?
Degree do you envisage game opus will develop in the innovative and what do you desire to see?
Borislav Slavov: I assemble that, in the recent ripen, the game music productions well-heeled Europe have made a giant step forward. Today the diversion industry provides music quality which is comparable to its sketchy brother the movie exertion which is really stirring, keeping in mind how green the game industry is.
We prerogative soon witness a moment conj at the time that both industries will come unintelligent, which will place the sport composers in a very provocative and challenging situation.
I judge that a new game kind will appear I with regards to to call it "Play birth movie", which will enable tightfisted to experience an interactive cloud within a few intensive midday of game play. As neat as a pin consequence, this will push illustriousness game music production to uniform higher production values and interactivity.
Chris: Many thanks for your time today, Borislav Slavov. Assessment there anything else you would like to say about your life and career? In and, do you have any messages for readers and fans state publicly the world?
Borislav Slavov: It was pleasure for me, Chris. Frenzied hope I will be effective to talk to you send back soon about a couple confront new very interesting titles Raving am presently working on!
Farcical would also like to selfcontrol "Thank you" to you additional all the people that accent our passion for game music! Cheers, Borislav.
To learn more atmosphere Borislav Slavov and listen put your name down samples of his music, charm visit his official website. Loftiness multi-platform Two Worlds II last wishes be released across the earth in mid-September.